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CS 304-3
Advanced Object-Oriented Programming

Catalog Description

Advanced features of object-oriented programming are covered in depth. The topics covered include, but are not limited to, the following: polymorphism, inheritance, operator overloading, generic programming, exception handling, file I/O, GUI development. A group project is an integral part of the course.

Prerequisite:

220 with a grade of C or better.

Objectives

1.To learn object oriented-programming in C++.
2.To learn some advanced program design techniques.
3.To learn some advanced programming techniques.
4.To improve one's ability to program sophisticated solutions to difficult problems.


Course Outline
  Lectures
The following is not necessarily intended as a sequential ordering.
1. Major differences between Java and C/C++
Boolean data type
Unsigned numeric data types
Assignment expressions
Interpretation of logical true and false
Arrays
C-style strings (null terminated strings)
Definition of classes
Input/output
Preprocessor directives
Storage classes
Scope rules
Struct and union
Enumerations
Pointers
Memory management (new and delete)
References
Typedef
Const keyword
Default arguments
Friends (functions and classes)
Name spaces
Multiple inheritance
9
2. Polymorphism
Virtual functions
Types of inheritance
3
3. Operator Overloading
Characters (cctype library)
C-style strings (cstring library)
The string class
6
4. Character and String Processing
Characters (cctype library)
C-style strings (cstring library)
The string class
3
5. Templates
Template functions
The Standard Template Library
Containers
Iterators
Generic Algorithms
5
6. Exception Handling
Try, throw, catch
Examples
2
7. File Processing
Sequential files (creating, reading, updating)
Random access files (creating, writing randomly, reading randomly, reading sequentially)
3
8. GUI Development with MFC
Introduction to the Microsoft Foundation Classes
Event-driven programming
Building GUI applications
9
  Total 40
Recommended Software
Microsoft Visual C++

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